![]() ![]() Later, run onto the rubble and jump to grab a door handle to open it, this will cause the door to fall return Mono to the room inside. Using a crank, move the hanging television Mono popped out of to the other side. ![]() Travel through an activated television to teleport to another room. Later, Mono will pop out and break the screen of a dangling television, landing on a mattress several floors below in a random apartment.Ĭlimb up the cupboard, the shelf and jump onto the couch above and ascend to the upper floor. As Mono travels through the TV, he will be seen passing through a tunnel of flesh and eyes. While Mono remains safe under the bed, the Thin Man finds Six and grabs her, taking her away. After the Thin Man comes out, run back into the hallway. ![]() However, they are not safe yet as the Thin Man begins approaches them from inside the television. Later, Six pulls Mono out from the television. Open the door and a cutscene will play, showing that a tall figure sitting on a chair was behind the door, the Thin man. This time, Mono is able to reach the door. Tune the Transmission for the last time and Mono will be in the ominous bendy corridor again. Move backward in the hallway and Mono will encounter another activating television. Then open a door on the far right with Six's help. After recovering, pull out Six from the couch on top of her. The building will start to fall over, keep running until Mono falls down into a hole while Six is crushed by debris. Push down a door with Six to escape the area. The building will start crumbling when Mono lands. Climb up the pipe on the same level to reach the top floor, then enter the window to proceed to the next area. Jump up and hang onto the raised ladder with the help of Six to bring it down. Afterwards, climb up the ladder to move onto the next balcony. Later, jump to the other side and Six will grab you. Turn the crank to bring Six to the other side after she grabs onto it. ![]() Jump up with Six's boost and turn the crank to bring the coat hanger to Six. Climb up the motif and Mono will encounter a puzzle. Mono and Six will see the Signal Tower for the first time as the camera zooms away. Head right and climb through the boards to proceed. Right before the elevator arrives to the upper floor, jump down and land on roof of the elevator. Six will be waiting for you to give you a boost to activate the lever. Immediately exit the elevator as it descends to climb up the boards and return to the top floor where six is waiting. Only Mono will enter the elevator and pull the lever inside to make it descend. Six will exit the elevator and remain in the upper floor. Unlock the elevator's door, then pull down the switch inside the elevator to make it descend up. Pull a drawer under the table and grab the key. Go to the room on the left side, as Mono makes his way into the room, the camera will zoom away to show you the attic, hinting that you need to find a way up there. Six will stay inside the elevator as the elevator doors are locked. Climb the boards and go into the upper floor. After activating the elevator, jump quickly to the right side as the elevator continues to ascend. Go through the vent, then follow Six and jump down into the elevator. Mono and Six arrive at a bathroom with a Viewer watching television in a bathtub. At the right, Six will give Mono a boost. Ignore them and move forward, then enter the gap through the door. Mono will enter a dark corridor with some Viewers watching televisions. Jump onto another roof and climb into the window. Travel through the roofs and climb the ladder. Climb up the television and jump onto the window. The duo will see that the Viewer has rammed his head into a television, dead. A Viewer will fall down from the ceiling and rush to the room in front of him. Go up the stairs and enter the following room. Proceed to the nearest building after passing passing the bus stop and bench. Move forward through street, passing an open space with a bus stop and a bench. Mono and Six will return to the rainy streets of the Pale City. Mono must journey through the inner part of the city and head to the Signal Tower with Six while avoiding the distorted Viewers and the ominous Thin Man.Īfter taking an elevator up from the Hospital's crematorium, walk past the Hospital's lobby and exit the building through a window to the right. The location appears to also have a subway and some rail cars. There is also a post office with piles of envelopes being laid everywhere. Some of the vacant rooms remain in good condition while most of them are in a mess.Īmong the buildings there are several abandoned shops, such as a toy store and a supermarket. While most buildings are abandoned, some of them are still inhabited by several Viewers, either watching televisions or jumping off from buildings, committing suicide. The Pale City appears to be a complex of dilapidated apartments and quarters standing near the Signal Tower. ![]()
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